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My First Renders of Robot Parts out of Plasticity and a collection of Plasticity experimentes.

This is the first part of a collection about my first and than later experiences in Plasticity. As an Artist who modeled since 2009 hardsurface objects and things in Moi3D, it is a funny and mighty experiences to test this new tool "Plasticity". When you love Moi3D, you could love Plasticity too.
More informations and Tutorial about Plasticity and Moi3D you can get on my Instagram or Youtube Channel:
https://www.instagram.com/christianschweger/
https://www.youtube.com/@Kuechmeister

First Render Tests

First Render Tests

First Render Tests

First Render Tests

HardSurface Arm for later Kitbashs make in Plasticity

HardSurface Arm for later Kitbashs make in Plasticity

HardSurface Arm for later Kitbashs make in Plasticity

HardSurface Arm for later Kitbashs make in Plasticity

HardSurface Leg for later Kitbashs make in Plasticity

HardSurface Leg for later Kitbashs make in Plasticity

HardSurface Leg for later Kitbashs make in Plasticity

HardSurface Leg for later Kitbashs make in Plasticity

HardSurface Leg for later Kitbashs make in Plasticity

HardSurface Leg for later Kitbashs make in Plasticity

One of my first real Loft System Tests in Plasticity

Try to beat solidworks lofts with plasticity

Some Modeling Experiments

Combine of different Kinds of Surfaces in Plasticity

My first Surface Modelling Test in Plasticity

A Early Plasticity (Parasolid) Version. Second Look

A Early Plasticity (Parasolid) Version. First Look with the new Kernel

An Test to use Plasticity (old Kernel version) as an Fillet helfer for Moi3D to back fillets with Substance Painter

My very First modeling Experience Test in Plasticity, (this Version is a old c3d Kernel)